Feels rather clunky to control. Could definitely use in-game instructions for controls, as they are unintuitive.
Feels rather clunky to control. Could definitely use in-game instructions for controls, as they are unintuitive.
In game instructions as well as control rebinding is planned.
This is great! A few bugs I'd like to point out...
- On Firefox it doesn't seem to stop scrolling with the arrow keys (I played this by opening the frame in another window).
- In the area with the final boss, the swinging axe sound still played even though there weren't any axes.
Otherwise I don't have too much to complain about. Nice work!
Those are good points, I made a few quick updates fixing those details you mentioned. Thanks! :)
The game is pretty solid, but the game speed is very inconsistent. I suspect that the game speed is tied to the frame rate, might be worth using delta time to fix that issue.
Yes, unfortunately back when I made this game I made it aaaaall with frame-based timers and stuff :/
I just posted this for fun and was too lazy to rewrite all that stuff. However, I haven't experienced any inconsistent speed issues, so I can't really comment on that.
Honestly, this isn't bad! The game controls pretty well, even if it is lacking polish in some areas other people have already noted.
Thank you! Trying to get some of those areas polished before the jam deadline. :-)
Pretty fun, though I do have a couple of notes.
- There's no indication of how much ammo you have left, so it's hard to know when to reload
- The score counter doesn't seem to reset when you die. Probably worth fixing...
Will do!
Hi! I make video games, I think.
Age 25
Joined on 4/14/13